Launching from the Flash Platform
Adobe Flash has evolved considerably since Macromedia Flash was used to create animations and develop and run interactive Web-based content. According to the current developers, the Adobe Flash Platform is
an integrated set of technologies surrounded by an established ecosystem of support programs, business partners, and enthusiastic user communities. Together, they provide everything you need to create and deliver the most compelling applications, content, and video to the widest possible audience.
The Flash Platform combines tools, an open source framework, ubiquitous clients, and scalable servers (see Table 1).
Table 1 Components of the Flash Platform
|
Application Type |
Technology |
| Runtime Environment | Flash Player |
| Flash Professional | |
| Authoring Tools | Flex |
| Flash Catalyst | |
| Flash Media Server | |
| Flash Server | BlazeDS |
| LiveCycle DS |
The environment enables content developers create applications and content from prototype to deployment in an integrated framework (see Figure 1).
In the context of Flash-based authoring tools like Adobe Captivate, the platform enables e-learning content authors to rapidly and efficiently design, develop and implement Web-based learning applications including:
- Screen recording and demos
- Software simulations
- Scenario-based training
- Presentations
- Quizzes
- Podcasts
- Screencasts
I have written about the pros and cons of Captivate in previous blog articles so I don’t intend to go over the same old ground again, but you can find out more by clicking here.
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References:
Adobe Website: http://www.adobe.com
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May 14 2009 04:00 pm | e-learning
